KQMonster::setState Connor Special 'AnimList=Monstseq.anm,AnimListOn,CLSM1S1,CLSM1S2,CLSM1S3,CLSM1S4,CLSM1S5,CLSM1S6,CLSM1S7,CLSM1S8,CLSM1S9,CLSM1S10,CLSM1S11,CLSM1S12'
getEndLoop Connor $1 1
else if test $3 == 32
KQMonster::setState Connor Special 'AnimList=Monst2.anm,AnimListOn,CLSM1S1,CLSM1S2,CLSM1S3,CLSM1S4,CLSM1S5,CLSM1S6,CLSM1S7,CLSM1S8,CLSM1S9,CLSM1S10,CLSM1S11,CLSM1S12'
getEndLoop Connor $1 1
# 300 is the get endloop cue
else if test $3 == 300
if test $5 == CLSM1S1
echo Camera 2
KQCamera::addCamLoc 238450 183250 8270 1
KQCamera::cutToCamLoc 236300 183250 8170
else if test $5 == CLSM1S2
echo Camera 3
KQCamera::addCamLoc 241100 183220 9600 1
KQCamera::cutToCamLoc 236300 183220 8170
else if test $5 == CLSM1S3
move Shadow 0 241600 183220 8600 0 0 1.57
# move Shadow 0 241350 183220 8600 0 0 1.57
# Play the Shadow Monster really pissed off
KQMonster::setState $1 Special 'SM_P1S4,SM_P1S5'
echo Camera 4
KQCamera::addCamLoc 236720 184720 9400 1
KQCamera::cutToCamLoc 240000 183220 8160
else if test $5 == CLSM1S4
echo Camera 5
KQCamera::addCamLoc 241500 184700 8200 1
KQCamera::cutToCamLoc 239550 183220 8170
else if test $5 == CLSM1S5
echo Camera 6
KQCamera::addCamLoc 236800 184850 9400 1
KQCamera::cutToCamLoc 236800 182220 8170
else if test $5 == CLSM1S6
echo Camera 4
KQCamera::addCamLoc 237050 184220 9400 1
KQCamera::cutToCamLoc 240000 183220 8160
KQMonster::setState $1 Special 'SM_P1S7,SM_P1S8,SM_P1S9,SM_P1S10,SM_P1S11'